Just a small section on my projects that I've worked on so far, feel free to take a look! Click on the Names of
the projects to venture to their pages!!
A commercially used game engine made by using Vulkan and pure C++!! Designed fully for children to have a great
introductory game engine without all the bloat from Unreal and Unity, but still allows for custom scripts. Fyse
Engine also have some prebuilt features, such as a Logger, Auto-Loading Textures and a prebuilt math library.
These features can be turned off if they would like to. It is very lightweight and there is no bloat at all.
More details at Fyse Engine's page!!
A personal solo-project, still in the makes by myself with creating many more levels. A simple roguelike game
that evolves more after Square Enix's Nier Automata mini-game during your second play-through the game.
Made with Unity (2021.3.4f1) around 1.5 years ago, still not finished, but I do plan on revisiting this
project sometime in the distant future!! There is a demo available to download & play. My GitHub page is
also available for any other projects or other shenanigans I've been up to!!
A Capstone Project made in Unreal Engine 5.0.0! With a team of 20 people (mostly 5 doing most of the work :\), I
was the lead designer and head programmer for this game. Mainly responsible for the player character, user
interface, sound and most gameplay mechanics! This includes the movement, UI animations and functionality, and the
main part of the game, the Telekinesis mechanic. Though to me the game is a project I'll never touch again, it was a
fun adventure and opportunity with friends to make a game from complete scratch! As we developed the game further
and further we did encounter a multitude of problems, especially with our mo-cap animations....